Game-Changing Social App Uses Patented Technology to Uncover Real-Time Local Trends at SXSW 2015

gI_145739_90


Washington, DC (PRWEB) March 13, 2015

Zoom Social, a social networking app created by Locus Social Inc., will be present at SXSW Interactive 2015 to debut its official launch in the iTunes store. Zoom Social is designed to display social media’s top trending topics through real-time and location-based photos and text content. Users can discover what is popular in real-time and in any area across the globe through Zoom Social’s interactive map.

“People descend upon Austin every year for SXSW for a lot of reasons, but two of them stand out: they want to hang out with their industry friends and discover trends. It is easy to get lost in the crowd at a city-wide event like SXSW,” said Shaofeng Yang, co-founder of Locus Social Inc. “Zoom Social serves as a social discovery map app that ups the ante by letting you see exactly where your friends and interesting people are and what they are talking about.”

“Thanks to Zoom Social’s impressive patent-pending technology, we have the fastest processing engine to efficiently assess trending location-based real-time data and arrange it into one user-friendly design.”

Zoom Social’s patent pending social discovery engine helps users find the needles in the haystack amongst public and friends’ conversations by assembling its information from Twitter, and soon Facebook, Instagram and Pinterest; presenting the user with more easily digested content. Real-time discussions are viewable, and centered on location-based photos and communicate directly with others who are engaged in the content.

During SXSW, users will be able to walk down the street and see what is going on far beyond the context of Twitter thanks to Zoom Social’s integration efforts with music and other event ticketing sites.

The Zoom Social team will be hosting a rock band karaoke night at the WeDC House (across the street from the Austin Convention Center) on Monday from 6-9 pm. They will also be participating in the SXSW Music Hackathon.

“We anticipate that interesting people, musicians and speakers will take advantage of Zoom Social’s fan discovery and interactive conversation features as well – for example: musicians can see which of their fans are in Austin for SXSW, interact with them, and identify fans they are not following already,” says Yang. “Zoom Social may just turn out to be the ultimate fan discovery app for musicians and speakers seeking to break out at the 2015 SXSW festival.”

Zoom Social is available for free in the iTunes App Store. For more information, visit http://zoomsocial.com.

ABOUT:

Founded in 2013, Locus Social has developed the world’s fastest location- based, real-time big data processing engine to power the future of all location-based services. Zoom Social brings the social events of interest, the most popular people and pictures, and coolest social trends from anywhere in the US to your fingertips in real-time. You can select a geographical area as small as a street corner or as large as the entire US to explore the exciting world of social media (Twitter only for now). You can easily search any topic or person you are interested in and can also communicate to the right people, at the right time, within the geographical area you specified.







Wearable Technology In Gaming 2014, Latest Market Size, Share, Growth, Trends and Forecast Report Available Online by MarketResearchReports.Biz

gI_63955_mrrbiz180x180


Albany, NY (PRWEB) October 27, 2014

Wearable computing has a natural home in the world of gaming. Nintendo’s Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player’s apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot.

View Full Report at http://www.marketresearchreports.biz/analysis/226457

There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo’s Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.

Download Detail Report With Complete TOC at http://www.marketresearchreports.biz/sample/sample/226457

This research assesses the current state and future outlook of wearable technology in gaming. The report evaluates major players, offerings, and strategies. The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you’re addressing. This needs to be used within three months of purchasing the report.

Target Audience:

Augmented reality companies

Wireless device manufacturers

Wireless infrastructure providers

Consumer electronics companies

Wearable technology developers

Embedded computing companies

Regulatory bodies and governments

Wireless service providers of all types

Mobile marketing/commerce companies

Browse All Published Reports by Mind Commerce Publishing at http://www.marketresearchreports.biz/publisher/4

Report Benefits

Gain foundation knowledge about wearable tech

Identify major players and offerings in wearable gaming

Identify the advantages of different gaming development platforms

Understand advantages and challenges of different devices in gaming

Learn about important usability and fitness for use issues for wearable gaming

Understand the market dynamics for gaming industry relative to wearable technology

Recognize the difference between general purpose and standalone wearable devices in gaming

Related Reports

Virtual Reality In Gaming Market (By Component – Software, Hardware; By Type Of Gaming Console From Different Manufacturers – Microsoft Xbox, Apple Mac, Sony PlayStation, Personal Computer, Nintendo Wii) – Global Industry Analysis, Size, Share, Growth, Trends And Forecast, 2013 – 2019

View Full Report at http://www.marketresearchreports.biz/analysis/211697

The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market. Virtual reality provides a simulated environment created with the help of hardware and software, which the user experiences as a real environment. Virtual reality in gaming refers to the use of sound and graphics technology in games where the user wears devices such as head mounted display (HMD), gloves or glasses as a part of their experience.

Download Detail Report With Complete TOC at http://www.marketresearchreports.biz/sample/sample/211697

The report includes segmentation of the global virtual reality in gaming market by component, console and geography. Further, it provides current and forecast market size by revenue (USD million) for the aforementioned categories. Cross sectional analysis for geography segments is a part of the scope. Factors influencing and inhibiting the growth of the market have been analyzed in the report. Porter’s five forces analysis offers insights into market competition.

Global Gaming Software Market 2012-2016

View Full report at http://www.marketresearchreports.biz/analysis/179213

Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices .The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming platforms could pose a challenge to the growth of this market.

Download Detail Report With Complete TOC at http://www.marketresearchreports.biz/sample/sample/179213

The Global Game Software Market 2012-2016 has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Game Software market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market. The key vendors dominating this market space are Activision Blizzard Inc., Electronic Arts Inc., Konami Corp., and Take-Two Interactive Software Inc.

Social Gaming Market In The US 2012-2016

View Full Report at http://www.marketresearchreports.biz/analysis/179035

Social Gaming market in the US to grow at a CAGR of 24.06 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing number of social gaming players. The Social Gaming market in the US has also been witnessing the development of social gaming analytics. However, the growing presence of alternative gaming devices could pose a challenge to the growth of this market.

Downlaod Detail Report With Complete TOC at http://www.marketresearchreports.biz/sample/sample/179035

The Social Gaming Market in the US 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report focuses on the US; it also covers the Social Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market. The key vendors dominating this market space are Zynga Inc., Midasplayer.com Ltd. (King), wooga GmbH, Social Point S.L., and Electronic Arts Inc. (EA).

About Us

Marketresearchreports.biz is the most comprehensive collection of market research reports. Marketresearchreports.biz services are especially designed to save time and money of our clients. We are a one stop solution for all your research needs, our main offerings are syndicated research reports, custom research, subscription access and consulting services. We serve all sizes and types of companies spanning across various industries.

Browse Blog at http://businessmonitorinternational.wordpress.com/