Extreme Reality to Demo Technology that Brings Motion Controlled Games to Tablets, PCs and Smartphones at GDC 2014 and Game Connection Conferences in S.F.

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San Francisco, CA (PRWEB) March 13, 2014

Extreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, today announced that it will offer demonstrations of its motion controlled gaming technology at the Game Developers Conference (GDC) 2014 and Game Connection America conferences in San Francisco this month. The company will also make several other announcements at the conferences, including the public launch of a new software development kit (SDK), new developer tools that enable the fastest integration of human motion control into games and apps, and the debut of two new motion controlled games for use on tablets and smartphones.

GDC is the world’s largest and longest-running professionals-only game industry event. It will take place at the Moscone Convention Center in San Francisco, California from March 17-21, 2014. Extreme Reality will be located in the exposition hall, booth 310 Moscone South.

Game Connection America gathers key players from the game industry to help them do business together, connect, share and socialize in a lively environment. It takes place March 17-19 in San Francisco at the Sir Francis Drake Hotel. Extreme Reality will be located in Room 310.

Developers interested in integrating Extreme Reality’s motion control technology into their game or app can visit the Extreme Reality developer zone, http://www.xtr3d.com/developers, or apply here to participate in the Extreme Android Challenge 2014 for a chance to win a grand prize of $ 8,000 and a meeting with EA founder, and Extreme Reality Board member, Trip Hawkins. All games participating in the challenge must be submitted to Extreme Reality by May 20, 2014.

About Extreme Reality

Extreme Reality enables a future where people interact with computing devices through the motion of their body. It is the only company to provide full-body, software-based, motion analysis and control to any computing device or operating system via a standard camera. Offered as a software development kit (SDK) and with 16 patents granted worldwide, the company’s Extreme Motion product enables developers to create a wide range of experiences (applications, games, security solutions and more) that pioneer Natural User Interfaces (NUI) while breaking the physical barriers of current hardware-based technologies. Extreme Reality was founded in 2005 and is based in Herzelia, Israel.







Extreme Reality to Demonstrate Full-Body Motion Analysis Security Solutions to Authenticate an Individual and Detect Anomalous Activity at 2014 ISC West Conference

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Las Vegas (PRWEB) April 02, 2014

Extreme Reality announced that it will offer demonstrations today through Friday of its human authentication and anomalous behavior detection technology at the International Security Conference & Exposition (ISC West) 2014 in Las Vegas this week. Extreme Reality’s security solution which is retrofitted into already available 2D security cameras, works indoors as well as in full daylight, is not limited to close proximity, and performs seamless detection while a person is walking.

The first demonstration will show how an individual’s biometric profile can be derived from the motion of their body. It will use a standard 2D camera, similar to the millions of surveillance cameras deployed globally, to capture the movement of visitors at Extreme Reality’s booth #33047. Visitors are welcome to test the system live and receive a short video clip of their skeleton motion capture.

The second demonstration will focus on loss prevention, showcasing Extreme Reality’s technology that can analyze human body motions from an aerial point-of-view, similar to common security surveillance camera locations, to trigger alerts for anomalous, suspicious or irregular behavior. It will highlight a use case of loss prevention in casinos (a slot machine and a pachinko machine), where human body movement outside of the normal and pre-defined ways people interact with the machines will be flagged, and in retails stores.

Extreme Reality has developed the only software-based technology to provide full-body 3D motion analysis through standard cameras. With 17 patents, this non-invasive technology extracts 3D motion from 2D cameras, and it has only recently been made available to security companies, OEMs and integrators.

ISC West is the leading U.S. exhibition and conference serving the electronic physical security industry. It will take place at the Sands Expo & Convention Center in Las Vegas from April 2-4, 2014. Extreme Reality will be located in the exposition hall, booth #33047.

About Extreme Reality

Extreme Reality enables a future where people interact with computing devices through the motion of their body. It is the only company to provide full-body, software-based, 3D motion analysis and control to any computing device or operating system via a standard camera. Offered as a software development kit (SDK) and with 17 patents granted worldwide, the company’s Extreme Motion product enables developers to create a wide range of experiences (applications, games, security solutions and more) that pioneer Natural User Interfaces (NUI) while breaking the physical barriers of current hardware-based technologies. Extreme Reality was founded in 2005 and is based in Herzelia, Israel.