Historic Boston School Expands Immersive Education Program

gI_60641_2014-Immersive-Education-Minecraft-club-640x501


BOSTON, MA (PRWEB) October 09, 2014

Since 1873 St. John School has resided in historic North Square adjacent to the Paul Revere House on Boston’s Freedom Trail. For over 140 years the elementary school has touched the lives of generations of children in the heart of a proud and dynamic city.

Steeped in history and tradition, and located at the very site of the American Revolution, St. John School is, today, leading the charge in a new revolution. A revolution in education.

In 2013 St. John School began to offer students access to Immersive Education. One year later the school has expanded its Immersive Education after-school program to include Minecraft, Scratch Junior, virtual reality (VR) and 3D printing. This fall students from grades 3 through 6 will use Immersive Education technologies and techniques to create their own video games, interactive stories, living cartoons and animations to immerse themselves in history, science, technology, engineering, arts & architecture, and math (STEaM).

Immersive Education is a suite of advanced digital technologies that “immerse” and engage learners in a way that is not possible with traditional teaching methods. Virtual reality (VR), virtual worlds, game-based learning systems, simulations, augmented reality (AR), fully immersive environments (such as caves and domes), creative computing systems, and 3D printing are among the Immersive Education technologies that elementary schools and universities around the world are using to fundamentally change the way students learn. Educators and parents are invited to participate at http://ImmersiveEducation.org

Although only in its 2nd year the Immersive Education program at St. John School has already been a great success. In August students from the program were selected to present and demonstrate their work at an international conference at the MIT Media Lab, and earlier the St. John School program was featured at the international Immersive Education Summit at Boston College.

Last year the students were featured at the Catholic Schools Foundation’s 23th Annual Inner-City Scholarship gala. The event was attended by Cardinal Seán Patrick O’Malley. Pope John Paul II appointed O’Malley Archbishop of Boston in July 2003, and Pope Benedict XVI named him a Cardinal in 2006.

This year the event honored New England Patriot’s football team owner Robert K. Kraft. Kraft received the prestigious award for his commitment to bettering education in the community and in recognition of his support for the Inner-City Scholarship Fund. The gala dinner during which Kraft was honored raised over $ 3.2 million for the scholarship fund.

Educators and parents interested in Immersive Education are invited to participate at http://ImmersiveEducation.org

PRESS CONTACT

Barbara Mikolajczak

Immersive Education Initiative

http://ImmersiveEducation.org

barbara.miko(at)ImmersiveEducation(dot)org

+1 (617) 997-1017

THOUSANDS OF MEMBERS WORLDWIDE

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

To learn more visit http://ImmersiveEducation.org







Cloud4Wi Expands Wi-Fi Monetization Ecosystem With Launch of SDK

San Francisco, California (PRWEB) May 20, 2014

Cloud4Wi, the leading provider of next-generation cloud Wi-Fi solutions, has released a new software development kit (SDK) to enable third-party developers to design apps for its Wi-Fi marketplace platform, expanding the ecosystem of Wi-Fi monetizing solutions and delivering greater network value to organizations with Wi-Fi offerings. Cloud4Wi will launch the new SDK at Cisco Live, Cisco’s annual IT and communications conference, at Moscone Center in San Francisco this week. Cloud4Wi can be found at Booth #2612 in Moscone Center.

Clicktotweet: @Cloud4wi‎i Expands Wi-Fi Monetization Ecosystem with Launch of SDK #Wi-Fi #appdev #monetization

With the Cloud4Wi platform, Wi-Fi venues can easily create and customize a complete managed Wi-Fi service and capture valuable end-user demographics and purchasing patterns to help with brand promotion and direct marketing campaigns. Benefits of the service include integrated social media login, backend analytics, customer hotspot usage data and integration with a wide variety of Wi-Fi equipment providers.

“Our goal is to build a dynamic community of Cloud4Wi application developers who can use our SDK to tap into the power of the first Wi-Fi marketplace platform for monetizing Wi-Fi,” said Andrea Calcagno, CEO of Cloud4Wi. “Developers can generate their own innovative, creative solutions and seize the very lucrative revenue opportunity Wi-Fi offers. Anyone can develop consumer applications and business solutions such as CRM apps over the Cloud4Wi platform.”

Developers interested in creating apps using the SDK do not need to install anything. Developers can use whatever programming language they prefer. The “connectors” between the app and Cloud4Wi platform must be standard (API concept). Thus, the programming environment for each Cloud4Wi app is a kind of black box. Development is carried out through web tools which can be accessed at http://apps.cloud4wi.com/.

Cloud4Wi recently established a new North American presence, moving its headquarters to San Francisco from its previous base in Pisa, Italy. The company has also expanded its global managed services provider (MSP) program into North America from Europe. North American MSPs can now take full advantage of the $ 8.5 billion global Wi-Fi market. The partner program provides managed Wi-Fi services—including the industry’s first Wi-Fi marketplace offering—that are tailored to the unique requirements of individual venues, industries and users.

For more information about Cloud4Wi, or to schedule a face-to-face meeting at Cisco Live 2014 in San Francisco, contact Brodie Kirkeby at bkirkeby(at)cloud4wi(dot)com or (949) 887-0636.

About Cloud4Wi

Cloud4Wi is a leading provider of next-generation cloud Wi-Fi solutions designed to create a measurable business value for several market segments. Cloud4Wi created the first Wi-Fi marketplace on its proprietary platform to enable Wi-Fi service providers to monetize their networks by delivering value-added managed Wi-Fi services. Leading telecommunications and networking players, system integrators and vendors have adopted Cloud4Wi to better serve their most demanding customers. Visit: http://www.cloud4wi.com.

Media Contacts:

Heather Peterson, Plat4orm PR for Cloud4Wi

Tel: 925-788-9039

Email: heather(at)plat4orm(dot)com

Elena Briola, CMO at Cloud4Wi

Tel: 415-293-8164

Email: ebriola(at)cloud4wi(dot)com