GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games

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GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games

(Pre-recorded GDC content) Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don’t settle for putting your…
Video Rating: 4 / 5

GDC 2012: From Console to Chrome

(Pre-recorded GDC content) Cutting-edge HTML5 brings high performance console-style 3d games to the browser, but developing a modern HTML5 game engine can be…