
(Pre-recorded GDC content) Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don’t settle for putting your…
Video Rating: 4 / 5

(Pre-recorded GDC content) Cutting-edge HTML5 brings high performance console-style 3d games to the browser, but developing a modern HTML5 game engine can be…
Just updated my page to include my DXT talk from GDC!
Really good presentation style for this level.
huh? what’s the huff code for AAAABBBA ?
Shh babby stop replying to everything and go shit up some forums somewhere
liked it
@BlueBellyfluff TVs and Monitors run at 60Hz.
One reason companies like games with massive data is to hold back casual
piracy. Streaming from a BluRay disc isn’t a problem, but Steam won’t like
it. : )
@haotj Isnt that the minimim refresh rate? Why no aim for a smooth 100 hz?
Or with the 3D craze going on for 120hz?
“instaed” Oh boy
@BlueBellyfluff Here is very simplified explanation, but not technically
correct. @120hz the same frame is drawn twice for anything that is 60frames
per second, and @240hz every frame is drawn 4 times. Even blue ray movies
are really only 29.97 hz, so on a 60Hz TV it’s drawn the same frame twice
in a role, there are also 24Hz videos, so 60Hz is for games is already very
good.
Interesting talk I can’t believe I understood all of that. I hate Over
Compressed Textures but if they can use a variable method that adjusts for
individual parts of the image and come out with results that look 95% as
good as the original then I am all for it.
04:16 oh my god ID software is about quality and decompression speed who’s
the moron that let this guy talk at GDC ?! Does he actually know anything
about what consumers and real game developers want ?
Can anyone explain why this advanced research is done when the target
refresh rate stays at 60 hz? Is’nt that the base minimum? Or is it because
this is focused on the consoles?
Thanks for the information haotj
Just updated my page to include my DXT talk from GDC!
Just updated my page to include my DXT talk from GDC!
Just updated my page to include my DXT talk from GDC!
Just updated my page to include my DXT talk from GDC!
long download time has nothing to do with the game. It have to do what the
consumers and the game providers internet speed. If one of them is cheap,
well you get what you pay for of course. if the problem is on the consumers
side ignore his/her stupid comments about download speed or direct them to
a place that makes them figure out themselves how cheap they are and need
more internet speed (just telling consumer that, is not as effective, often
too stupid to understand it)
Basically: no patience ? well get higher internet speed, moron don’t come
and whine about it to us when we have nothing to do about it
Optimizing data placement and converting data for compression algo’s like
zip isn’t new. I have seen several versions of this. First time was back in
1996 i think. Each new technique only gets better because the processors
gets faster
So he is obviously not on the consumers or the developers side. He’s a
mouth-peace for the greedy and cheap companies that refuse to offer good
service.
03:12 His logic doesn’t make sense both as a consumer and a developer i
want to see and make pretty games with high quality textures that doesn’t
look like cheap or sloppy or made for crappy overpriced consoles only
reason he would possible have to not want to offer a 17 gb game for
download is the bandwidth cost for them not consumers. as a consumer i
would buy a 17 gb game, i have patience i’m not some immature moron without
patience that want to play as soon as the buy button been clicked
This video is really about: How he is baffled by the fact that reducing
image quality will save disk space Apparently, to this guy, its a new
thing. Yeah i was right, a moron. It’s been obvious to me since i started
to work on computers. I thought this video would be about compressing
textures and _keeping_ the high quality. So much for keeping my hopes up.
Thanks for trampling on my hopes…
Most in depth JS optimization video I think I have ever seen (there are
other components) GDC 2012: From Console to Chrome
*An excellent hour-long, 201-level talk…*
Cutting-edge HTML5 brings high performance console-style 3d games to the
browser, but developing a modern HTML5 game engine can be a challenge.
Adapting to HTML5 and Javascript can be bewildering to game programmers
coming from C / C++. This talk is an overview of the tools, techniques, and
topics you need to be familiar with to adapt to programming high
performance 3D games for the web. Topics will include cutting edge HTML5
APIs, writing high performance Javascript, and profiling / debugging tools.
+Lilli Thompson delivers pretty much the most comprehensive and practical
overview of HTML5 performance optimization in +Google Chrome that I’ve ever
seen.
If you’re like me an missed this when it was published in March, it’s work
every second of it’s hour length.
Thanks for sharing Lilli! :)
Really good JS talk
Interesting presentation.
*HTML5 APIs, writing high performance Javascript, and profiling / debugging
tools.*
Seriously one of the best JS talks I’ve listened to in a long time.
@GoogleDevelopers Thanks!
Just wondering why doesn’t V8 use native doubles? Doing complicated stuff
with just integer math, just makes developers lifes a pain… then again
most game logic is integer math, still it does not make sense that
javascript is so loose with its typeless system, grrrr… I hate that
something better did not substitute Javascript, I was uisng javascript back
in the day it was too slow, too lose, it may be faster now, but it still
sucks as a development language for any complex system…
HTML5 is cutting edge? lets see what it does without css & javascript..
Wow. I have some code to rewrite now 😉
Trace deopt sounds really good. Want to try it, but in video it is not
mentioned how to run it on Linux machine. Any pointers? Thanks!
🙂
Great talk, thanks.
@marcosmlopes Click on CC, you clown
wow she got skill!
Wow! Great presentation! I can watch and listen to you all day long! Thx =)
Internet Explorer supports the HTML5 specification. HTML5 != WebGL. Learn
to spell, get a clue, and stop using Internet Explorer, its crap.
hot lecturer.
Marry me!
Mientras ustedes se pierden en esta tecnología que no es html5 sino java
script + css, Flash developers viven en el paraíso, y tarde o temprano a
pesar de este ataque por quitarle su supremacía mundial, triunfará porque
lo más difícil de hacer para lograr el triunfo en lo referente a
informática es hacerlo fácil para los creativos y para los usuarios.Ahora
es un pequeño obstáculo la poca capacidad de los dispositivos móviles, pero
a futuro el predominio de Flash seguirá siendo una realidad.
Thanks
@danielmd3000 V8 _does_ use native doubles.